This course focuses on the study of the fundamentals of sound and how it can be captured, manipulated, and reproduced. It functions as an Audio Lab for MUSC 3350 Audio Fundamentals I to cover non-computer aspects of sound and recording. This course is the first of two laboratory courses that cover aspects of sound, acoustics, psychoacoustics, recording, audio processing, mixing, and mastering.
Although the personal computer has revolutionized the study, production and distribution of music, the basic concepts of sound remain unchanged. An understanding of how sound travels through the air and reacts in a room, how a microphone works, and what compression and equalization are remain paramount for anyone who produces music and records audio. This type of course is offered for music majors at four-year institutions in the State of Utah, and is a regular course offering around the country. The Horne School of Music at Snow College is an accredited member of The National Association of Schools of Music, and NASM requires that its member schools prepare students by teaching them the purpose and use of audio technology in various forms as part of undergraduate music training. This course, in conjunction with MUSC 3353 (Audio Fundamentals II Lab), fulfills that requirement.
This course provides students with opportunities to develop audio and music production skills through labs and various projects. The labs give equal opportunity to all students to participate and learn through hands-on experiences. The projects are variable in order to cater to the diverse backgrounds and musical tastes of students, but additional projects may be presented to push students out of their comfort zones and into new and exotic styles and genres. The following topics are covered:Introduction – History of RecordingAcoustics – Frequency & Amplitude/MeasurementAcoustics – Behavior/Acoustics/Ear AnatomyProcessing – Analog Audio/Mixer FunctionProcessing – Signal Flow and RoutingPsychoacoustics – Masking/Fletcher-Munson CurveMixing – Basics/RulesMixing – Leveling/PanningMixing – EqualizationMixing – Dynamics ProcessorsMixing – ReverbMixing – Delay/Time-Based EffectsMixing – Automation/Mixdown